Getting back into StarCraft
I have been playing and watching StarCraft since it first came out. When its successor StarCraft 2 came out, I also increasingly watched matches and big tournaments. It was a great time. JustinTV became Twitch, the Day9 dailies were … daily and there were a number of iconic players, as well as casters.
Over the years I’ve had favorites, mostly Protoss players such as MC, HuK, sOs and Classic, but also many others.
In the last decade, the spark has somewhat fizzled and I quit playing myself and only sometimes watched tournament finals, mostly cast by Tastosis, which was the defining casting duo. When they quit GSL, I also did.
Until recently, when in my boredom Youtube suggested I watch Harstem’s channel. I only knew him as a pro player from the Netherlands who sometimes came up in tournaments. I did not know much about him. I seem to have missed out!
His Youtube channel posts daily. Mostly a curated few games of high-level SC2 play, narrated by himself, and boy is he hilarious! I am totally hooked and usually start my evenings by watching him play delicious cheeses against grandmaster opponents.
If you have nostalgic feelings for StarCraft 2, be sure to pay his channel a visit. I’m sure you’ll enjoy it as much as I do. Hashtag not sponsored ofc
Responses
The distinction between watching a strong player and playing yourself is useful. A narrated match can make a decision understandable without automatically making it easy to execute. We maintain projectslayers2.online; our unofficial Slayers 2 guide identifies the official Roblox experience and explains mobile and console settings. For device-specific game settings, an explanation should identify the actual interface rather than assume that a demonstration transfers unchanged to every player.
Your description of Harstem narrating his own high-level games points to what a useful strategy explanation needs: the reasoning behind an action, not just a replay of it. We maintain commandanarmygame.online; our unofficial Command An Army guide distinguishes the published attack/defend rules from unit claims that still need testing. For a small strategy-game guide, I would keep observed decisions separate from untested claims about unit strength.